Try it on the whole page
Create canvasCursor.js file
Copy and paste the following code
import { useEffect } from "react";
const useCanvasCursor = () => {
function n(e) {
this.init(e || {});
}
n.prototype = {
init: function (e) {
this.phase = e.phase || 0;
this.offset = e.offset || 0;
this.frequency = e.frequency || 0.001;
this.amplitude = e.amplitude || 1;
},
update: function () {
return (this.phase += this.frequency), (e = this.offset + Math.sin(this.phase) * this.amplitude);
},
value: function () {
return e;
},
};
function Line(e) {
this.init(e || {});
}
Line.prototype = {
init: function (e) {
this.spring = e.spring + 0.1 * Math.random() - 0.02;
this.friction = E.friction + 0.01 * Math.random() - 0.002;
this.nodes = [];
for (var t, n = 0; n < E.size; n++) {
t = new Node();
t.x = pos.x;
t.y = pos.y;
this.nodes.push(t);
}
},
update: function () {
var e = this.spring,
t = this.nodes[0];
t.vx += (pos.x - t.x) * e;
t.vy += (pos.y - t.y) * e;
for (var n, i = 0, a = this.nodes.length; i < a; i++)
(t = this.nodes[i]),
0 < i &&
((n = this.nodes[i - 1]),
(t.vx += (n.x - t.x) * e),
(t.vy += (n.y - t.y) * e),
(t.vx += n.vx * E.dampening),
(t.vy += n.vy * E.dampening)),
(t.vx *= this.friction),
(t.vy *= this.friction),
(t.x += t.vx),
(t.y += t.vy),
(e *= E.tension);
},
draw: function () {
var e,
t,
n = this.nodes[0].x,
i = this.nodes[0].y;
ctx.beginPath();
ctx.moveTo(n, i);
for (var a = 1, o = this.nodes.length - 2; a < o; a++) {
e = this.nodes[a];
t = this.nodes[a + 1];
n = 0.5 * (e.x + t.x);
i = 0.5 * (e.y + t.y);
ctx.quadraticCurveTo(e.x, e.y, n, i);
}
e = this.nodes[a];
t = this.nodes[a + 1];
ctx.quadraticCurveTo(e.x, e.y, t.x, t.y);
ctx.stroke();
ctx.closePath();
},
};
function onMousemove(e) {
function o() {
lines = [];
for (var e = 0; e < E.trails; e++) lines.push(new Line({ spring: 0.4 + (e / E.trails) * 0.025 }));
}
function c(e) {
e.touches
? ((pos.x = e.touches[0].pageX), (pos.y = e.touches[0].pageY))
: ((pos.x = e.clientX), (pos.y = e.clientY)),
e.preventDefault();
}
function l(e) {
1 == e.touches.length && ((pos.x = e.touches[0].pageX), (pos.y = e.touches[0].pageY));
}
document.removeEventListener("mousemove", onMousemove),
document.removeEventListener("touchstart", onMousemove),
document.addEventListener("mousemove", c),
document.addEventListener("touchmove", c),
document.addEventListener("touchstart", l),
c(e),
o(),
render();
}
function render() {
if (ctx.running) {
ctx.globalCompositeOperation = "source-over";
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
ctx.globalCompositeOperation = "lighter";
ctx.strokeStyle = "hsla(" + Math.round(f.update()) + ",50%,50%,0.2)";
ctx.lineWidth = 1;
for (var e, t = 0; t < E.trails; t++) {
(e = lines[t]).update();
e.draw();
}
ctx.frame++;
window.requestAnimationFrame(render);
}
}
function resizeCanvas() {
ctx.canvas.width = window.innerWidth - 20;
ctx.canvas.height = window.innerHeight;
}
var ctx,
f,
e = 0,
pos = {},
lines = [],
E = {
debug: true,
friction: 0.5,
trails: 20,
size: 50,
dampening: 0.25,
tension: 0.98,
};
function Node() {
this.x = 0;
this.y = 0;
this.vy = 0;
this.vx = 0;
}
const renderCanvas = function () {
ctx = document.getElementById("canvas").getContext("2d");
ctx.running = true;
ctx.frame = 1;
f = new n({
phase: Math.random() * 2 * Math.PI,
amplitude: 85,
frequency: 0.0015,
offset: 285,
});
document.addEventListener("mousemove", onMousemove);
document.addEventListener("touchstart", onMousemove);
document.body.addEventListener("orientationchange", resizeCanvas);
window.addEventListener("resize", resizeCanvas);
window.addEventListener("focus", () => {
if (!ctx.running) {
ctx.running = true;
render();
}
});
window.addEventListener("blur", () => {
ctx.running = true;
});
resizeCanvas();
};
useEffect(() => {
renderCanvas();
return () => {
ctx.running = false;
document.removeEventListener("mousemove", onMousemove);
document.removeEventListener("touchstart", onMousemove);
document.body.removeEventListener("orientationchange", resizeCanvas);
window.removeEventListener("resize", resizeCanvas);
window.removeEventListener("focus", () => {
if (!ctx.running) {
ctx.running = true;
render();
}
});
window.removeEventListener("blur", () => {
ctx.running = true;
});
};
}, []);
};
export default useCanvasCursor;
Create New Component
Copy and paste the following code into your project.
components/edil-ozi/canvas-cursor.tsx
"use client";
import useCanvasCursor from "@/hooks/useCanvasCursor";
const CanvasCursor = () => {
useCanvasCursor();
return (
<canvas
className="pointer-events-none fixed inset-0"
id="canvas"
/>
);
};
export default CanvasCursor;